FOR IMMEDIATE RELEASE
STOTTLER HENKE ASSOCIATES LAUNCHES SIMBIONIC 2.0
Enhanced tool offers game developers faster, more flexible facility to
design intelligent behaviors for game characters and entities.
SAN MATEO, California, March 23, 2004 – Stottler Henke
Associates, Inc. (www.stottlerhenke.com) today launched an enhanced
version of its SimBionic™ visual authoring tool for rapidly creating
intelligent behaviors that enhance characters in computer games,
without programming. SimBionic 2.0 offers game developers additional
flexibility and greater control when designing complex behaviors
for game characters.
SimBionic 2.0 is the second addition to Stottler Henke’s SimBionic
product family in as many months. In February, the company released
SimBionic for Java, which enables SimBionic's real-time logic
to be embedded within games and applications in Java technology
applets, web server applications, and mobile devices. Stottler
Henke released the original C++ version of the software in December
2002.
"The SimBionic toolkit provided me with all the tools I wanted
to develop myself but simply did not have the time to do," said
Dave Aufderheide, a senior AI programmer who has launched games
including Armed and Dangerous, Giants: Citizen Kabuto, and SlaveZero.
"It provides a great GUI to design the AI that can easily be used
by programmers and designers alike, and it also provides a very
good real time debugger to help fix any behavioral problems along
the way. I never thought I'd want to do AI programming outside
the C++ programming language, but SimBionic has definitely made
me see the light."
SimBionic 2.0 affords developers “fine grain” control over characters’
behaviors through a new “sub-behaviors” feature. This enables
developers to finely tune game play by visually identifying critical
sections of a behavior requiring rapid handling, resulting in
more responsive entities.
SimBionic 2.0 also features dynamic behavior loading, a mechanism
that more efficiently manages memory resources while a game is
being played. Only those behaviors relevant to the section of
the game currently being played are loaded into memory, which
can result in improved system performance.
In addition, SimBionic 2.0 contains more than 40 usability enhancements,
which taken together make the process of designing complex behaviors
more efficient. The new release also makes behaviors created using
SimBionic 2.0 virtually self-documenting, which also can save
considerable time and money over the course of a game development
project. “We’ve factored a wide range of user feedback into the
enhancements incorporated into SimBionic 2.0,” said Dan Fu, SimBionic
product manager at Stottler Henke Associates. “Everything we’ve
done is ultimately intended to further streamline and simplify
the process of writing smarter behaviors that are more realistic,
challenging, and engaging.”

Schematic diagram of behavior design using SimBionic 2.0
- A soldier on patrol can react more quickly to an opposing force
when the game developer casts a critical section as a sub-behavior,
denoted by the larger rectangle.
SimBionic's components
SimBionic consists of two major components: a visual authoring
tool, and a runtime engine. The SimBionic authoring tool is a
standard Windows application. Because SimBionic presents its logic
graphically, it can communicate more information to more people
compared to textual methods. Visual representations can be understood
by experts and by software programmers alike, so they can speak
the same language, resulting in superior collaborative development.
The SimBionic runtime engine takes the behavior description, and
makes it operational within a game or training simulation. The
engine is efficient, highly scalable, and provides a Java technology
or C++ application programming interface, so software developers
can easily interface it with simulations and games. The SimBionic
authoring tool runs on Microsoft Windows 98, Windows NT, Windows
2000, and Windows XP operating systems. The SimBionic runtime
engine runs on these operating systems, as well as Linux.
SimBionic price and availability
SimBionic 2.0 is available immediately from Stottler Henke. Pricing
is on a per-seat basis, and varies based on the size of the installation.
Development of SimBionic was supported in large part by R&D funding
provided by the U.S. Department of Defense.
Founded in 1988, Stottler Henke Associates, Inc. applies artificial
intelligence and other advanced software technologies to solve
problems that defy solution using traditional approaches. The
company delivers intelligent software solutions for education
and training, planning and scheduling, knowledge management and
discovery, decision support, and software development. Stottler
Henke's clients include manufacturers, retailers, educational
media companies and government agencies. Stottler Henke was named
one of the "top 100" companies making a significant
impact on the military training industry in 2003 by Military Training
Technology magazine. Email:
info@stottlerhenke.com. Web:
http://www.stottlerhenke.com.
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Media contact:
Jim Ong
Stottler Henke Associates, Inc.
(650) 931-2710
ong@stottlerhenke.com