Organizing Committee

Dan Fu, Stottler Henke (co-chair)
   fu@stottlerhenke.com
Jeff Orkin, Monolith Productions (co-chair)
   jorkin@blarg.net
Robin Hunicke, Northwestern University
   hunicke@cs.northwestern.edu
Steve Rabin, Nintendo
   steve@aiwisdom.com
Craig Reynolds, Sony Computer Entertainment America
   craig_reynolds@playstation.sony.com



Review Committee

Alex Darby
Alex Nareyek, German Research Lab
Alexander Herz, Lionhead
Andrew Stern, InteractiveStory.net
Ben Geisler, Raven
Borut Pfeifer, Radical
Brett Laming, Argonaut Sheffield 
Bruce Blumberg, MIT Media Lab
Chris Butcher, Microsoft/Bungie
Chris Reed, Raven
Damian Isla, Microsoft/Bungie
David Aha, Naval Research Laboratory
David Wenger, Sierra
Emmanuel Chiva, MASA Group
Eric Dybsand, 2015 Inc
Eric Yiskis, Sammy Studios
Euan Forrester, Electronic Arts Black Box
Fredrik Farnstrom, Rockstar San Diego
Greg Alt, Surreal
Gregory Paull, U.S. Army MOVES Institute
Ian Watson, University of Auckland, New Zealand
James Freeman-Hargis
Jean-Yves Donnart, MASA Group
John Laird, Univ Michigan
John Manslow
John Morrison, Mak Technologies
John Rushing, University of Alabama-Huntsville
John Tiller
Jouni Smed, University of Turku
Kevin Dill, Timegate Studios
Mat Buckland
Michael Augustin, Edge of Reality
Michael VanLent, USC Institute for Creative Technology
Mike Dickheiser, Red Storm Entertainment
Mike Ducker, Lionhead
Neil Wallace, Lionhead/Black & White Studios
Patrick Kenny, Soartech
Paul Kruszewski, BGT BioGraphic Technologies
Paul Tozour, Retro
Penny Baillie-deByl, Univ S. Queensland
Penny Drennan, University of Queensland
Penny Sweetser, Univ. Queensland
Phil Carlisle, Bolton Institute
Richard Evans, Lionhead
Ryan Houlette, Stottler Henke
Sandeep Kharkar
Scott Davis, Black Cactus
Soren Johnson, Firaxis Games
Stephen White, Naughty Dog
Steve Tanner, University of Alabama-Huntsville
Steven Woodcock
Syrus Mesdaghi, Full Sail University
Tom Kent, Atomic
Wei Xu, Sony
William van der Sterren, CGF-AI