• Dan Fu, Stottler Henke (co-chair)
fu@stottlerhenke.com
• Jeff Orkin, Monolith Productions (co-chair)
jorkin@blarg.net
• Robin Hunicke, Northwestern University
hunicke@cs.northwestern.edu
• Steve Rabin, Nintendo
steve@aiwisdom.com
• Craig Reynolds, Sony Computer Entertainment America
craig_reynolds@playstation.sony.com
• Alex Darby
• Alex Nareyek, German Research Lab
• Alexander Herz, Lionhead
• Andrew Stern, InteractiveStory.net
• Ben Geisler, Raven
• Borut Pfeifer, Radical
• Brett Laming, Argonaut Sheffield
• Bruce Blumberg, MIT Media Lab
• Chris Butcher, Microsoft/Bungie
• Chris Reed, Raven
• Damian Isla, Microsoft/Bungie
• David Aha, Naval Research Laboratory
• David Wenger, Sierra
• Emmanuel Chiva, MASA Group
• Eric Dybsand, 2015 Inc
• Eric Yiskis, Sammy Studios
• Euan Forrester, Electronic Arts Black Box
• Fredrik Farnstrom, Rockstar San Diego
• Greg Alt, Surreal
• Gregory Paull, U.S. Army MOVES Institute
• Ian Watson, University of Auckland, New Zealand
• James Freeman-Hargis
• Jean-Yves Donnart, MASA Group
• John Laird, Univ Michigan
• John Manslow
• John Morrison, Mak Technologies
• John Rushing, University of Alabama-Huntsville
• John Tiller
• Jouni Smed, University of Turku
• Kevin Dill, Timegate Studios
• Mat Buckland
• Michael Augustin, Edge of Reality
• Michael VanLent, USC Institute for Creative Technology
• Mike Dickheiser, Red Storm Entertainment
• Mike Ducker, Lionhead
• Neil Wallace, Lionhead/Black & White Studios
• Patrick Kenny, Soartech
• Paul Kruszewski, BGT BioGraphic Technologies
• Paul Tozour, Retro
• Penny Baillie-deByl, Univ S. Queensland
• Penny Drennan, University of Queensland
• Penny Sweetser, Univ. Queensland
• Phil Carlisle, Bolton Institute
• Richard Evans, Lionhead
• Ryan Houlette, Stottler Henke
• Sandeep Kharkar
• Scott Davis, Black Cactus
• Soren Johnson, Firaxis Games
• Stephen White, Naughty Dog
• Steve Tanner, University of Alabama-Huntsville
• Steven Woodcock
• Syrus Mesdaghi, Full Sail University
• Tom Kent, Atomic
• Wei Xu, Sony
• William van der Sterren, CGF-AI